A downloadable game for Windows

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"When the rules twist, so does reality."

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 About the game

 This game will use the Mouse (left click)  and your Keyboard.  

  • Movement: WASD
  • Run: Shift (Note: If you select certain rules, this feature will be unavailable.)
  • Interact: E
  • Open/Close Notebook: Q
  • Choose Rule / Interact with Specific Items: Left-click
  • Based on the theme "Nothing can go wrong..," this game was created for the Brackeys Game Jam 2025. 

    Mechanics: Rules as Both Limits and Clues

    Our game is built on urban legend-style rule-based horror, where strictly following the rules keeps you safe. These rules define what can and cannot be done while also guiding puzzle-solving.

    A unique feature is the trait-based rule selection, allowing players to choose rules that shape their experience. Each choice affects their interactions, vulnerabilities, and survival strategies, making every playthrough different.

    Psychological Horror and Narrative: The Fragility of Routine 

    Life feels stable—until it isn’t. The protagonist is commuting as usual to Bankston Station when a small mistake shatters their routine, pulling them into a twisted world.

    Every step forward forces them to face their past and guilt. They once believed that as long as they followed the rules, nothing could go wrong—but reality proves otherwise. The game explores how one irreversible mistake can trap you in fate’s grasp.

    Playtime: 10-15 minutes 

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    Dear passenger,

    Welcome aboard the Mind the rules. Below are the rules to ensure your journey is both safe and... fulfilling.  As long as you follow the rules, nothing can go wrong.

    Rule 1: The Power of Choice

    This is a psychological horror game with "Rule-based Horror" controls your fate.  You will encounter "Station Regulations" and have the chance to choose your own "personal rules". But be warned—each rule you choose will shape your journey, and the consequences may be more than you expect.


    Rule 2: The Familiar Is a Lie

    You are an office worker, commuting as usual. But be warned—things will not stay familiar for long. If you encounter anomalies, or if you feel anxiety, sweating, fear, or any other overwhelming reactions, immediately close the game. The journey may not be suitable for everyone.



    Rule 3: The Task at Hand

    Always remember, your only task is to reach Bankston. No matter what happens, do not panic. Solve the puzzles, board the tube to Bankston, and keep moving forward. Stray from your path, and you will be lost forever.


    Rule 4: The whisper in the past

    The line to Bankston must be empty—it must remain empty. If you see others, do not engage. They are the ashes of the past.


    Follow the rules... and your path will be clear.

    Good luck.

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    Credits

    Game design|Chiayichu, Jaywang, Qizilan

    level design|Chiayichu, Jaywang, 

    Art|Qizilan,  Chiayichu

    programming|Jaywang

    font: 

    • GloriaHallelujah
    • pixel operator

    music and sounds

    Sound Effect by freesound_community from Pixabay

    Sound Effect by u_go9pkxdnu9 from Pixabay

    GDC audio game bundle 2023 

    Download

    Download NowName your own price

    Click download now to get access to the following files:

    Mind the Rules_b3.zip 41 MB

    Comments

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    Hi players! We just discovered a bug in the game that may make it difficult to solve the puzzle as intended. We sincerely apologize for this.
    We'll try to fix the bugs, but it seems that we can't upload a new version of the game. So, if you encounter any issues while solving the puzzle, please feel free to refer to this document!

    https://docs.google.com/document/d/1VkMCOZvMO6lfeSD3jdJqjPj27_7UStqbXy37rBIVRQQ/...

    Below are the two main bugs: 

    • The assets of the staff notebook (blue) in the staff room are incorrect, and some of the information is not in the right place.
    • The departure board in the game can only be interacted with once . Ideally, you should be able to view the information at any time because it is crucial for solving the puzzle.

    NICE

    Thank you for trying our game! It's the first time my game has been recorded by a player, so it means a lot to us! We'll keep polishing it!