A downloadable game for Windows

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"Subject 06E, wake up. You did volunteer for this experiment... didn't you?"

Welcome to the reaction test. The task is simple: punch a hole in each photo. No context, no questions—just react.

But as time passes,  something feels off. The photos aren’t just random images. There's a girl in them, trapped in a story of unbearable pain.

Will you simply follow the rules, or will you break free to uncover her secret... and try to save her?


▶ Features

Mechanics| Simulate the fleeting interactions of social media. Are you just punching a hole in the photo, or pressing the "Like" button?

Arts|Gather clues from each photo and uncover their hidden connections. What's behind those photo?



Multiple Endings: Your actions leave a lasting impact, shaping the outcome of the story. Can you break the cycle and uncover all the possible endings?



▶ Design intention 

This is the 15-second Unity project from Term One of the LCC MA Games Design programme. What you’re seeing is a demo of our concept.

The project was built around the limitation of a "15-second" timeframe. The game uses this constraint to replicate the fleeting nature of social media interactions, where users often scroll quickly through posts. Players are given only 3 seconds to observe and react to each photo, without any context about the situation in which it was taken.

If you're interested,  please click on the video on the right-hand side to learn more about how we designed the game and conveyed the story through its mechanics and arts.


▶Future plan

Based on feedback, here are some aspects we plan to refine in the future:

  • Enriching the Storyline and Clarifying the Message: For example, adding messages when the player leaves a 'comment' on a photo and creating the ending scene. These additions will provide a clearer understanding of the characters' relationship and the
  • Implementing a Hint System: A hint system will be added to guide players toward discovering the true ending (Ending 3).
  • Adding Sound and Music: We plan to add sound effects and a  background music to create a more immersive experience.


▶Credits

Game design|Chiayi chu,  Jay wang

Narrative design|Chiayi chu

Game arts|Chiayi chu

Programming|Jay wang

Font: DePixel

Music: Density & Time- AETHER

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The last snapshot_ver1.7z 21 MB

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